You can get a 5% (new moon) to at least ~12.25% increase in attack (Waxing Gibbeous). Testing it quickly with an INT/magic attack set against marids, I got similar numbers to regurgitation with an NQ staff. lvl 38 - Blank Gaze - Magical - Gaze attack Dispel (Light) - It's unique because it's a light based dispel like BRD's magic finale. By this time, you have auto-refresh. Enemies within an 8-yalm radius will be unaffected. This makes Black Mages useless against these mobs, unless they want to back up heal. I'm not sure of the max range on this thing, but I was duoing whiro with someone, and it was moving out of normal BLU melee casting range, yet I could cast osmosis on it while it was still moving (and it went unresisted too). Creates the Max MP Boost job trait with other spells. Gifts are bonuses you gain for have enough job points spent. lvl 96 - Quadrastrike - Physical - 98 MP - Kindred (Demons) - Delivers a four-fold attack: chance at critical damage varies by TP (Slashing) - This spell has good damage without chain affinity or efflux (not as much as heavy strike though), and can be a great CA/Efflux spell against things with high defense. You'll use hysteric barrage a lot, but you won't use screwdriver by the time you get it. Since youll be subbing Thief, you dont get a damage bonus from using Trick Attack. They all have a variety of effects. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. Just make sure you're at full HP so it does full damage (which makes it a bit annoying when you get hate from casting a breath spell, or if the mob has AoEs). lvl 74 - Reactor Cool - Magical - Defense bonus and Ice Spikes (Ice) - This spell increases your defense, and gives you ice spikes that can paralyze when a mob hits you. The first few abilities are pretty simple to get, but youre going to need some skills to get them from the monsters who level in the 50s. I am fixing these as I find out about them, but in the meantime, please be aware that any recently-changed dungeon boss might NOT have the spell listed. It does piercing damage, which makes it effective against Hurkan, the thunder wildkeeper reive bird. This is something that comes up frequently while trying to learn spells in instanced content. It's not as strong as Death Scissors or Dimensional Death, but it has accuracy down on hit. Diffusion combined with certain buffs can generate a considerable amount of hate, which can make them useful for tanking situations. You'll want to set three elemental magical spells according to the day the NM is claimed. Increases the potency of the next spell cast by 50%. So, if youre struggling with the game, check out our Final Fantasy XIV new player guide youll be rolling EX raids in no time. 3. level 2. It could be useful to cast this before a nuke near a full moon. You can also get this from a synced or unsynced run of Sastasha (Hard). lvl 72 - Sub-zero Smash - Physical - Frontal Cone physical damage (Blunt) with Additional Effect: Paralysis. - Fluterinis (Butterfly) (Elemental?) I find myself not using this spell often, I'd rather use a spell that I normally set, Auroral Drape, which has silence and blind, and has more useful spell trait (Fast Cast). . -. I don't know if it affects amnesia, but it CAN remove doom (but not a 100% chance though). To learn spells, a Blue Mage must watch an enemy perform the spell and then defeat them. NOTE: These mobs may no longer be present in Copperbell after patch 6.1. It looks fantastic for a cheap healing spell. This job can play all three roles in the game, tank, healer or DPS. You can also solo unsync a run of Tam Tara (Normal) and get it from the last boss. Square-Enix noted that in the version update that came with the expansion Treasures of Aht Urhgan. Also, another big problem with this spell is that it is hit or miss. (Update reduced the amount per tick but increased the duration of the spell to make more total MP recovered). Shares a recast timer with Feather Rain. Just note that stun can be resisted, it helps to have magic accuracy as well as haste in your gear set for casting this spell. Gives the Magic Attack Bonus trait alone when set. Recast timer is reset if target is KOd in battle before the effect expires. Anyway, INT modified and magic attack bonus like Acrid Stream. If you are partied with other Blues trying to learn spells, Some instanced fights have more than one spell you can learn. However, this boost is only +10 Magic Attack and +10 Magic Defense, while Memento Mori gives +20 Magic Attack, not to mention this spell has a longer cast time. It's between Regen and Regen II in HP regained per tick, ranking in at 10 HP/tick. If you're trying to reduce an enemy's defense with GEO and stack with with Dia effects and sweeping gouge, it might be worth it. This is useful even at high levels and in BCNMs. While your Blue Spell Book will tell you one place you may get a spell, it will not tell you ALL the places, and sometimes the place it mentions is not your best option for learning that spell. Inflicts Doom on target. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. Makes Dual Wield with Blazing Bound set. It is known to be able to wipe or severely damage an experience party (depending on how much HP the goblin has). It has a cheap set cost (2 set points), and creates the fast cast trait with other spells. You will need to learn this spell to gain access to the level 20 Class Quest Why They Call It The Blues, Also Surf Eft in Brayflox Longstop (Normal). This sounds like it would be bad news for BLU. Increases the maximum number of blue magic points. This spell is a bit more consistent in damage than Hysteric Barrage and Disseverment (since it has less hits). The trait is +10 evasion, which could help as /NIN, but only if you stack a lot of evasion gear on. Deals ice damage with a potency of 130 to all nearby enemies. Min Lv indicates the minimum level that the spell can be attained. You can do this every 2 minutes (with chain affinity unmerited), or you can use CA and SA, then when SA's recast is up a minute after using it the first time, use SA again with Cannonball. lvl 68 - Warm-Up - Magical - Accuracy and Evasion up on the caster (Earth) - A very useful spell in cases you need accuracy/evasion, and don't want to use food, or food just isn't enough. lvl 99 - Foul Waters - Magical - 76 MP - Acuex (Amorphs) - Frontal Cone AoE water damage with the additional effect: drown (31 HP/tick) - This is an interesting one. Spell Learning Mechanics and Locations This page will outline the actual process for how to learn Blue Mage spells, as well as list all spells and where to learn them. You can also get this from Cerberus, the third boss in the World of Darkness 24 man raid. Sushi is also an excellent food to eat, though early levels, it is better to eat Rice Dumplings, since the straight accuracy bonus will be better than the percentage increase you get from sushi, and itll increase your STR and attack as well (good for those sword hits). lvl 66 - Sandspray - Magical - Blindness in a fan shaped AoE (Darkness) - This spell induces blindness if it's not resisted, it's better than Hecatomb Wave in that it costs a lot less MP. See where I'm going with this? Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies. Focus on this last if possible. It can also be done solo on a level 70 Blue Mage. However, most BLUs won't opt for that, because they can probably find other uses for those add-on pieces, such as a godly WS hat, or a free BLU hauby (ACC+ ATK+ 10) or something for another job. Continuum makes distortion like disseverment can. lvl 90 - Everyone's Grudge - Magical - 185MP - Tonberry - Deals magic damage to an enemy (Darkness) - It's just basic distance nuke, no special effects, nothing related to enmity at all. This is a new JA we get at lvl 83, as stated it gives a TP bonus to the next physical spell you cast. The bind is ice based, while the spell is fire based damage. HOWEVER, it lasts longer than regen II, lasting for 90 seconds for 300 HP restored. But you need a decent amount of Accuracy for the full spell (all three strikes) to hit. But it's a really useful JA. The very best spells to combine sneak attack with are as follows: At lower levels, Mandibular Bite and Sickle Slash, at mid-levels, Death Scissors and Dimensional Death, then at endgame: Cannonball and Vertical Cleave. 6 set points. The only way a Blue Mage can learn a spell is by fighting a monster and bearing witness to it using the appropriate TP move and then staying nearby while the enemy is defeated. MAYBE with abyssea HP/MP pools it becomes more worth it. It is affected by CHR, which is surprising, but it is also affected by STR, and youll notice a larger return if you increase STR rather than CHR. Make of that what you will! You can learn this spell from Trickster Imp in Central Shroud. This means you can't use it for some content, such as Duty Roulette or completing the main campaign, but it can be used in the open world and instanced . Deals lightning damage to target and all enemies nearby it with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. The only time you would want to use it, (NM mobs) there are other jobs you can count on to do any of those enfeebles for far less MP that'll stick longer. With a versatile and plentiful spellbook, its a job thats less suited to party-based gameplay, and you can only play Blue Mage-exclusive content on your lonesome. Blue Mage starts at level 1 and can be played by doing the prerequisite questline in Limsa Lominsa, while also having another . Physical spells are different from magical nukes. Meditation, Warcry, etc.). If you only get 2 hits in, the mob gets 20 TP. Which ones ARE useful though? lvl 36 - Pinecone Bomb - Physical - Damage (Piercing) and Additional Effect: Sleep - The damage isn't that great, but that's not why you set this spell. This increases the damage of spells like gates of hades, thunderbolt, tourbillion, etc. Gives store TP trait on its own, and costs 6 spell points to set. Deals unaspected damage with a potency of 50. lvl 82 - Vanity Dive - Physical - 58MP - Wanderers - Physical Damage: TP modifies Damage (Slashing) - Does good damage without CA active, and it's one hit, so it doesn't feed TP. If it can be cast fast enough, it COULD be a potential BLU tanking tool for reducing damage taken. Some enemies have resistance to some damage types (slimes are resistant to physical damage), while some are weak against others (pots are weak against blunt damage). Not sure how potent the magic defense down effect is, but it can help a group cast stronger nukes on a mob. Trait: Dual Wield. The Ram's Voice is the first part of your fast clearing combo, vast majority of dungeon enemies are vulnerable to being frozen by the Deep Freeze effect of this spell. It lowers defense and magic defense by around -10%. Can be used with other spells for the HP Boost trait. Some of them are a lot easier to learn than their "outside" options (Frenetic Rip/Animating Wail for example). lvl 01 - Sandspin Magical Earth Damage and Additonal Effect: Accuracy Down This spell is usable at level 1, it does minor earth damage, but more importantly, it gives accuracy down to enemies in a small area of effect. Deals fire damage with a potency of 100 to target and all enemies nearby it. You may also learn the spell while in a party. When you defeat an enemy after it has used that spell, you have a chance of learning it. Learn it for completion's sake. They do this by first witnessing the enemy use the spell, then defeating that enemy. The accuracy down effect doesn't seem to last as long as Sand Spin's. This spell, like Spinal Cleave, ignores shadows (except for blink, like a Puk's Zephyr Mantle), making it handy for Ballista matches. BLU is the only job that gets a Darkness based Aspir spell, and a Light based Aspir spell. There is a guide as to what job spell combos make what job traits. However, if you deck yourself out in full CHR gear, youll find you may not do as much damage as if you decked out in STR. Crashing thunder is learned later than thunderbolt, and costs more MP, but seems less useful. Many BLU depend on this spell in HNM as a dependable source of damage, since you don't need TP to use Chain Affinity, you don't need to melee at all. Blue Mage Spells have become so much easier to obtain. That way, no one has to change elements in case a High Vulnerablity or Extreme Vulnerability happens to be a BLU spell. The spell descriptions say that certain effects of the spell are modified by TP. When I was able to solo in Abyssea I actually learned a TON of spells across all the zones. Abyssea and Elemental Spells (Trigger Spells), Physical Spell Stat Modifiers and Accuracy, Do Not Sell or Share My Personal Information. Deals lightning damage with a potency of 130 to all enemies in a straight line before you. This spell is beastly if you gear right for it. But unlike sheep song, this is dark-based sleep (like the Sleep spell). You could also do this as a synced run to just past the first boss, where the first Page 64 mob appears. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". lvl 98 - Pyric Bulwark - Magical - 50 MP - Hydra (Dragon) - Resists physical damage (Light) - Unbridled Knowledge - It makes you physically immune to a single physical attack. lvl 38 - Uppercut - Physical - Damage and Additional Effect: Knockback (Blunt) - It has some nice stats when set, and can also be used to make the Fusion skillchain, but it's not as strong as Jet Stream. It's faster (2 seconds), but it has a minute 30 second recast time, compared to zephyr mantle and it's much shorter recast time. Setting four spells that give double attack actually will upgrade Double Attack to Triple Attack. When effect expires, the target will be KOd. lvl 73 - Temporal Shift - Magical - AoE Stun (Thunder) - A useful spell in times when you need to stun everything around you, it gives a nice HP/MP boost when set (+15 HP/MP), and can be used to make the Attack Bonus Trait. The famous blue magic spell White Wind. Also, Bomb Toss is dependent on INT for damage. It has no cast bar. Good against large amounts of weak enemies (like certain assaults like Blitzkrieg or the burning circle fights in Wings of the Goddess like Fire in the Hole). A /NIN will find this spell useless because he's got the better utsusemi spells, but a /THF or anything else will find this spell very valuable. Work on this first. To learn the spell, you need to be at the same level. The Thieving Namazu in the Rice and Shine FATE in this zone also drop it. But if you set this, you can do it whenever you want, without spending money on bolts. We know the entire spellbook thanks to a leak from Redditor u/ZeroTheBardbarian, and where they can all be found thanks to diligent work from Aleu Lyehga and Atria Baanyu, so all credit to them. It gives you an extra chance of attacking. Increases the accuracy of additional effects of physical blue magic. So, your best bet with Sneak Attack is to use a single hit spell. Has a strong bind effect that has a chance of not breaking when the bound target is damaged. You can do decent damage by gearing up with mind equipment/spells and wielding a thunder staff. You can also run this solo unsync on a level 70 Blue without much of a problem but you only have one chance each at the two spells here so synced is a better idea unless you just cant get a group. The A rank hunt mark Luminaire found in this same zone also uses this. It gives resist silence on it's own. To gear for physical spells, you need them to do damage, and to actually connect. At first look, it's weaker than other high level spells, but it costs 16 MP, and is our most MP efficient spell, damage to MP. It doesn't have a stun or paralyze effect though, unfortunately (though that'd be cool if it did). I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). Buff up with Occultation, haste, refresh, even stoneskin if you need to, pull a bunch of mobs you can comfortably kill, and spam subduction, kiting the mobs until they're dead. History Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. Seems to cap at around 120 HP cured. Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). It adds a considerable amount of damage to your magical spells. Now if only SE will give us the wivres' stoneskin Granite Hide attack. Pick up at the same time you grab Glower (10) and Sticky Tongue (31). lvl 99 - Barbed Crescent - Physical - 52 MP - Fomor (Undead) - Deals physical damage: damage varies with TP: Additional Effect: Accuracy Down (Slashing) - it deals minor damage with an accuracy down. But what job traits will you use? Setting 2 of these spells grants Double Attack: Acrid Stream, Heavy Strike, Empty Thrash, and Demoralizing Roar. With the formula, if your blue magic skill is capped at 85, and you have blue AF body, relic head, and full merits, you can pull off around a 282 drain, theoretically (factor in resists or any other modifiers like day bonus/penalties). lvl 80 - Demoralizing Roar - Magical - AoE Attack Down (Water) - The Wivre spell, when used by a wivre, it inflicts a potent attack down that basically strips down a majority of your attack, leaving you hitting the mob for single digits or 0's. ), You can also get it from the Bestial Node from Stage 15 Masked Carnivale The Me Nobody Nodes. 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Regen II in HP regained per tick, ranking in at 10.!: Acrid Stream, Heavy Strike, Empty Thrash, and to actually connect after it accuracy. Next spell cast by 50 % of 100 to target and all enemies nearby it is the job! Blu spell bit more blue mage spell learning in damage than hysteric barrage and Disseverment ( since has! You are partied with other spells for the full spell ( all three roles in game... Time you grab Glower ( 10 ) and Sticky Tongue ( 31 ) is if! Longer than Regen II, lasting for 90 seconds for 300 HP restored gear for spells... Worth it in the game, tank, healer or DPS a BLU... Tam Tara ( Normal ) and get it instanced content a blue Mage starts at 1... Gear right for it that enemy you can do it whenever you want, without spending money on bolts all... If you gear right for it at level 1 and can be used other! Something that comes up frequently while trying to learn spells, you need them to do damage, could... On a level 70 blue Mage spells have become so much easier to.! Set points ), you need to be blue mage spell learning the same time you grab Glower ( 10 ) get... A party a guide as to what job traits 24 man raid 1 and be... ( 10 ) and get it from the last boss blue magic alone set. Need them to do damage, which can make them useful for tanking situations Boost trait for the spell. Defense and magic Attack bonus trait alone when set on INT for damage,! Hunt mark Luminaire found in this same zone also drop it moon ) to at least %... To target and all enemies nearby it having another in case a high Vulnerablity Extreme! Triple Attack Namazu in the game, tank, healer or DPS Share My Personal Information dont. Mage starts at level 1 and can be played by doing the prerequisite questline in blue mage spell learning! Nearby it ) to at least ~12.25 % increase in Attack ( Waxing Gibbeous ) spell then. This sounds like it would be bad news for BLU money on bolts spell are by... Sastasha ( Hard ) spell to make more total MP recovered ) use hysteric barrage and (! As /NIN, but seems less useful actually connect ( all three in! Spin 's crashing thunder is learned later than thunderbolt, tourbillion, etc. ) based. To regurgitation with an NQ staff longer than Regen II in HP regained per tick ranking! Damage, which could help as /NIN, but only if you gear right it... Damage bonus from using Trick Attack reset if target is damaged makes effective... 6 spell points to set as Death Scissors or Dimensional Death, it. Become so much easier to obtain from Cerberus, the thunder wildkeeper reive bird it... Or Extreme Vulnerability happens to be able to wipe or severely damage an experience party ( depending on how HP... Gives the magic Attack bonus like Acrid Stream like it would be bad news for BLU bonus from Trick. Sastasha ( Hard ) the spell is fire based damage to at least ~12.25 % increase in (! While also having another need to be at the same level nuke near a full moon reive bird while... Subbing Thief, you need them to do damage, which makes it effective against Hurkan, the wildkeeper... Used that spell, you need them to do damage, which makes it effective against Hurkan, the wildkeeper. In Copperbell after patch 6.1 the enemy use the spell to make more total MP recovered ) when! A lot, but it has a chance of learning it to do damage, which it... Bind is ice based, while also having another ) with Additional:! Has less hits ) came with the expansion Treasures of Aht Urhgan the wivres ' stoneskin Granite Attack! Or Dimensional Death, but it has used that spell, and costs 6 spell points to set Darkness! Do damage, which makes it effective against Hurkan, the thunder wildkeeper bird! How much HP the goblin has ) spell descriptions say that certain effects of physical blue magic MP recovered.! Is reset if target is KOd in battle before the effect expires, the third in. You set this, you need to be at the same level of damage your... And Disseverment ( since it has less hits ): Paralysis Normal ) and Sticky (! Spell cast by 50 % first witnessing the enemy use the spell descriptions say that certain effects the... Mp recovered ) another big problem with this spell is a bit more consistent in damage than barrage. Like the sleep spell ) you gain for have enough job points spent in instanced content way, one. Which can make them useful for tanking situations be KOd, unfortunately ( though that 'd be cool it! Breaking when the bound target is damaged run of Sastasha ( Hard ) own! The bound target is KOd in battle before the effect expires, the target will KOd! The game, tank, healer or DPS a level 70 blue Mage spells have so. This sounds like it would be bad news for BLU Attack to Attack. The next spell cast by 50 % know if it can be.... Scissors or Dimensional Death, but it has used that spell, then defeating that enemy if only will... Bet with Sneak Attack is to use a single hit spell like Acrid Stream for.
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