Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. The tunnel system is actually completely linear, with a few rooms and closets off of it holding nothing but junk. via: Fallout Wiki. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. REPCONN Inter-office Correspondence #3457763 Jason Bright is a devoutly religious Ghoul, as are his friends. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Killing Jason, or any other non-feral ghoul at the REPCONN test site will fail Come Fly With Me. The REPCONN test site appears only in Fallout: New Vegas. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. Factions The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. A resourceful Ghoul named Harland also has a request for you (right). Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. Then, head back to the factory and then climb the stairs to reach the Ghoul's location. If you have a decent Unarmed or Melee Weapons skill score and Super Slam, youll probably not have much trouble simply pummeling them to death. Unlock the door and go through a hallway and into a carpeted room to the south the remains of some big wigs office. Contents 1 Background 2 Layout 2.1 Exterior 2.2 Facility 2.3 Research laboratories 2.4 Basement 2.5 Platform 3 Inhabitants 4 Notable loot 5 Related quests 6 Behind the scenes Fallout: New Vegas paper note This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. Entrance the Research Labs. He's . However, they did not have the time or resources to develop the idea and it was eventually cut. Again, if you want the easy way out, simply kill him where he stands. Now, he needs Isotope-239 Igniting Agent. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. I need to get to the basement to confront the Nightkin. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. [Non-canon 1]. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. She has the Thrust Control Modules you seek, but how you go about getting them is another thing entirely. It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. REPCONN test site checkpoint Information included may not meet, The Bright followers leaving for a better place. (6) Get rid of the Nightkin in the basement. The former are extremely easy to kill, requiring only a headshot or two to down. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. The other place you can find the igniting agent is at Clark Field. When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. The shipping invoice is found upstairs in a terminal. Go there. Icon Either way, they should be out of your way, which means its time to return to Jason Bright. Oh, that? A Ghoul in a nearby room is stopping them from advancing towards the Stealth Boy shipment's location. From Novac head west along the road running through town and over the train tracks. Just Cleared the entire REPCONN basement with a single Stealth Boy. This Nightkin's name is Davison. The entrance corridor leads to a workspace where a single nightkin lurks. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement 00081d1f RocketLabMid REPCONN Facility You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. 50+ Sneak and Silent Running is ideal, but too much isnt really required of you here, since you wont be going near hostiles at first. Ghouls and Super Mutants. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. This place is crawling with demons, which, if you havent guessed already, are Nightkins or Nightkin Masters, depending on your level. You can use the nearby door (while dodging his traps) to reach his catwalk. At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. Bad-People 03:01, February 25, 2011 (UTC). You'll receive the key to the [ REPCONN basement] ( M30:2 ). The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. An ideal chronological order of events walkthrough that will take you through the entire Mojave. Repeated mashing of the keys will short out the navigation console, resulting in a 50 Karma loss. Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City but theres a few things to do along the way. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. As soon as you head through the front door, a Ghoul will speak with you automatically through a nearby speaker. You're also not signing your posts. Technical Burns1111 - 12 years ago - report Accepted Answer Go in the main entrance to the building. To get there from the room (after copping the goods on the nearby table, including a Stimpak, some Med-X and some Mentats), return to the location where you first found the Ghouls. In the back are offices, containing several cubicles and other living quarters just above them. ". You can convince her to lower the price or hand them over, or you can pay 500 Bottle Caps for them. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. RepconCheckpointRepconFacility (ourtyard)RocketLabMid (facility)RocketLabBasementRocketLabTop (research labs)RepconPlatform Grab a Cowboy Repeater, some .357 Magnum Rounds and some Energy Cells off a metal shelf then loot some Ammo Boxes from between two tables, then grab a Doctors Bag and some chems from atop a table. Eventually, the gigantic factory you're seeking out will peek out on the horizon. (6) Get rid of the Nightkin in the basement. Shell also sell you junk and repair your gear. Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. Kill them, then ascend the metal stairs to the east and follow them into an elevated metal shelter stopping to loot a Dead Ghoul along the way. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. I don't have the key. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. He'll now have everything he needs to get this ball rolling. Oh, and make sure your Pip-Boy light is off! When youre done scrounging for scraps, ascend a broken section of floor that forms a ramp to the next level, then make your way south-east to find a locked door [Very Easy]. New Vegas if you didn't figure it out. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. Appearances The Mutant will not react kindly to continued questions along those lines. Make sure youre sneaking. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. I get to the basement door, and am told I need a key to get to the launch facility. Keep in mind that Feral Ghouls and Feral Ghoul Roamers will be encountered all the while, so you'll want to be very careful. It does, however, fail the quest and cost some Karma. Fallout: New Vegas. The canyon leads down into the valley containing the test site. Kill the other Nightkin before thay vanish from game also. You have plenty of chances later, but its cleaner and more efficient to do so now. Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. I have restarted the game just because I wanted to. (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi cant handle. But I have heard certain mods have patched these issues out though idk which ones specifically. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. And that will be a problem, since these guys like to gang up on you. Fallout: New Vegas. Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. I have always been able to Jason BrightDavison Follow the road to a checkpoint and under an overpass, beyond which youll find a sandbag barricade. To speak with Chris, though, you'll first need to talk to Jason. Repair your gear find the igniting agent is at Clark Field only to a! 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